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 Post subject: Re: Christina: Battle Diorama
PostPosted: Tue Nov 11, 2008 8:41 pm 
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This is all I could find so far:

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That's for Blue Version.


Last edited by mastermind777 on Tue Nov 11, 2008 10:06 pm, edited 1 time in total.


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 Post subject: Re: Christina: Battle Diorama
PostPosted: Tue Nov 11, 2008 9:53 pm 
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I would say the same color as the outline.


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 Post subject: Re: Christina: Battle Diorama
PostPosted: Tue Nov 11, 2008 10:34 pm 
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Personally, I was hoping that the trainer (and maybe Mew) would be 3D, like the SMB sets that are available as prizes. It could work if they were layered sets, or maybe a bunch of bars glued together. I dunno, your call.


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 Post subject: Re: Christina: Battle Diorama
PostPosted: Tue Nov 11, 2008 11:00 pm 
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They are going to be 3D, she said that already.



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 Post subject: Re: Christina: Battle Diorama
PostPosted: Wed Nov 12, 2008 8:22 pm 
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Brandon wrote:
They are going to be 3D, she said that already.

3d as in just an extruded flat surface as seen in the last progress pic. not curved, i'm not sure if that's what you two were thinking of. (i don't have a wii/ brawl so i'm not sure what the prizes look like)

On another note, thanks for the pokemon blue border pic mastermind, it looks pretty complicated, but i'll most likely end up doing it. my first priority will be releasing the main part and at least one border to go with it before the contest ends, however. Thanks again!



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 Post subject: Re: Christina: Battle Diorama
PostPosted: Sun Nov 16, 2008 8:05 pm 
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Model done! here's a pic:

FINSHED MODEL!

now all that's left is editing in pepakura, and hopefully the alternate borders!



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 Post subject: Re: Christina: Battle Diorama
PostPosted: Sun Nov 16, 2008 9:14 pm 
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wow. it looks like its got alot of tiny folds on the player and mew.

Well done! :laugh:



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 Post subject: Re: Christina: Battle Diorama
PostPosted: Sun Nov 16, 2008 9:30 pm 
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when will be ready for download? ;)



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 Post subject: Re: Christina: Battle Diorama
PostPosted: Sun Nov 16, 2008 10:01 pm 
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metroidfan66 wrote:
wow. it looks like its got alot of tiny folds on the player and mew.

Well done! :laugh:


thanks, yes those folds definitely are the trouble for sprite papercrafts. i think it will probably be a little bit easier then it looks though, hopefully.


sora243 wrote:
when will be ready for download? ;)


if all editing goes well, hopefully you can expect it next weekend!



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 Post subject: Re: Christina: Battle Diorama (3d Model Done, pictures here!)
PostPosted: Thu Nov 20, 2008 7:44 pm 
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YOURS LOOKS AMAZING

*Mod Edit*
Please don't post excessively long nonsense. It stretches the forum. :(



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 Post subject: Re: Christina: Battle Diorama (3d Model Done, pictures here!)
PostPosted: Sun Nov 23, 2008 9:34 pm 
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ahh help! it looks like this when i unfold:
what?!?
i'm confused, the model it perfectly clean, but when i import it, pepakura insists that there are open edges where there are not. i tried join adjacent edges before i unfolded, but it did not work. can anyone offer an explanation for this strangeness? it's setting me back a little...



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 Post subject: Re: Christina: Battle Diorama (3d Model Done, pictures here!)
PostPosted: Sun Nov 23, 2008 10:02 pm 
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Christina wrote:
ahh help! it looks like this when i unfold:
what?!?
i'm confused, the model it perfectly clean, but when i import it, pepakura insists that there are open edges where there are not. i tried join adjacent edges before i unfolded, but it did not work. can anyone offer an explanation for this strangeness? it's setting me back a little...

Don't auto-unfold, for one; pull out a ruler and figure out how tall you want your papercraft to be. Not sure what to do for edges, though.


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 Post subject: Re: Christina: Battle Diorama (having a problem! need some help)
PostPosted: Sun Nov 23, 2008 10:07 pm 
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yeah, the edges are my main problem, i only auto unfolded for the sake of showing what my issue was. thanks anyways, yaanu :offtopic: Spoiler! "your entry is looking great, by the way!"



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 Post subject: Re: Christina: Battle Diorama (having a problem! need some help)
PostPosted: Wed Nov 26, 2008 9:24 pm 
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if you are able to take the model to metasequoia, it may help you since there's also a "join close vertices" option, but in this one, you get to choose the distance of the vertexes that will join. for example, PEP only join vertices that are apart from each other in no more than x distance, but in meta you can specify it. im not sure if SKetchUp has that option too....
i hope this helps


also, why is there an open edge in mew's nose and on the traners cap (in the middle) ??are there flat pieces that go there??


PS: you can import a skecthUp model into blender (with a plugin you need to download) and the export that to and obj file, which meta can open.



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 Post subject: Re: Christina: Battle Diorama (having a problem! need some help)
PostPosted: Thu Nov 27, 2008 4:36 pm 
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Gupu wrote:
also, why is there an open edge in mew's nose and on the traners cap (in the middle) ??are there flat pieces that go there??


yeah that was the weird thing-those pieces don't have open edges on the sketchup model. thank you very much for the advice, i really appreciate it! once i get back from vacation i'll get this done right away!



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 Post subject: Re: Christina: Battle Diorama (working to make the deadline!)
PostPosted: Sun Dec 07, 2008 11:51 pm 
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All done! now I NEED A TESTBUILDER WHO CAN PROVIDE A PICTURE! please and thank you!
Lined:http://www.mediafire.com/download.php?2wdtz5yznm0
Lineless:http://www.mediafire.com/download.php?5nv2atygign

note to anyone wanting to testbuild this: i'm sorry to leave you with so little time, but i really need a finished picture of this by the 15th of the month for this entry to be included in the contest. Also, it may look easy, but this craft actually has quite a lot of small tabs, and i highly recommend printing the lined version as well as the lineless version if you plan on doing the lineless version. it shouldn't take too long to complete for a patient papercrafter, but if you're not, you might find yourself flustered by all the cutting of the tiny tabs. please could someone take this up? i would really appreciate it. i'm sorry to sound whiny, i just would really like it to be in the running after all the work...

gameboy border coming soon!



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 Post subject: Re: Christina: Battle Diorama (need a testbuilder, please!)
PostPosted: Sun Dec 14, 2008 6:45 pm 
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here's the optional game boy border:

lined:http://www.mediafire.com/download.php?oztjydmvjdz
lineless:http://www.mediafire.com/download.php?bjjittzmyvn
i'm sorry this was the only border i could release in time.


Last edited by Christina on Sun Dec 14, 2008 11:31 pm, edited 2 times in total.


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 Post subject: Re: Christina: Battle Diorama (need a testbuilder, please!)
PostPosted: Sun Dec 14, 2008 7:53 pm 
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Christina wrote:
here's the optional game boy border:

lined:http://www.mediafire.com/download.php?z1gyjgwfjvx
lineless:http://www.mediafire.com/download.php?lywowyw1ncq

i'm sorry this was the only border i could release in time.



the back should be reversed btw...



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 Post subject: Re: Christina: Battle Diorama (need a testbuilder, please!)
PostPosted: Sun Dec 14, 2008 8:00 pm 
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oops! thank you for telling me, i'll have the pdf fixed and put up some new links later today, right now i have to go do some major homework.



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 Post subject: Re: Christina: Battle Diorama (need a testbuilder, please!)
PostPosted: Sun Dec 14, 2008 9:46 pm 
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Sorry, crappy cam and I made it quite fast.

The Gameboy frame need a lil more work (sides aren't long enough and missing tabs) but the Diorama works pretty good beside the length of some tabs here and there.

Image



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 Post subject: Re: Christina: Battle Diorama (need a testbuilder, please!)
PostPosted: Sun Dec 14, 2008 10:50 pm 
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thank you PMF, you have no idea how much i appreciate you helping me out. i definitely owe you one, and if you need any help with anything in the future, please don't hesitate to ask. i'll fix those border problems too, i made the border pretty quickly Spoiler! "in paint due to some pep problems :laugh:" thanks again for giving me a chance to be a part of the contest.



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 Post subject: Re: Christina: Battle Diorama (need a testbuilder, please!)
PostPosted: Sun Dec 14, 2008 11:28 pm 
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This looks sweet! I would've testbuilt, but I'm pretty busy; sorry.
I'm wondering, what are the shadows behind the pictures? how does that work, aren't the boxes glued there?
It looks good though, however you figured it out. :coolup:



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 Post subject: Re: Christina: Battle Diorama (need a testbuilder, please!)
PostPosted: Sun Dec 14, 2008 11:40 pm 
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here's the deal:

i needed the completed picture of the craft for it to be a valid entry, and since a still didn't have a completed picture because i finished it pretty late leaving very little time for anyone to test build it, PMF built a sort of "simplified version" today where he didn't use the gray pieces that went around the sprites (time consuming folding) also, in version of the craft i shared, the pokeballs in the corners of the text box are attached by means of 3/4 cylinders. i'm guessing PMF compensated for this by doing a little pencil shading behind each of the parts i just mentioned.



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 Post subject: Re: Christina: Battle Diorama (need a testbuilder, please!)
PostPosted: Sun Dec 14, 2008 11:57 pm 
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oh, I see. From far away, it looks better, but I guess there wouldn't be a way to do that and look good up close. oh well :closedeys:
I'll make this one eventually, if you will still need a picture.
Nice Papercraft!



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 Post subject: Re: Christina: Battle Diorama (need a testbuilder, please!)
PostPosted: Mon Dec 15, 2008 12:00 am 
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thank you :) . if you're having any trouble building it in the future, just use the pic of the finished 3d model as a reference.



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 Post subject: Re: Christina: Battle Diorama (done for realzies!)
PostPosted: Mon Dec 15, 2008 12:19 am 
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sorry very much for don't tesbuild quikly christina :(



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 Post subject: Re: Christina: Battle Diorama (done for realzies!)
PostPosted: Mon Dec 15, 2008 1:11 am 
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sora243 wrote:
sorry very much for don't tesbuild quikly christina :(

don't worry about it, i really appreciate all your efforts! it's my fault for not releasing the model in a timely manner.



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