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Lyrin
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Post subject: Re: Pikmindude: Pokecenter Posted: Fri Nov 28, 2008 6:15 pm |
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Joined: Sun Nov 09, 2008 2:21 pm Posts: 159
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PikminDude777 wrote: I know I have a Photobucket but I cant take a picture of it cause I dont have that thing you need to take a picture of JUST your computer. If you mean you need to take a screenshot of what you see on your screen, just press the "stamp" button on your keyboard, then select "paste" in paint (or whichever image program you have) and you'll have it! If that's not what you meant, well... Sorry! @Pixelkakashi: maybe he's doing a Pokecenter... that building where you heal your pokemon party.
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Hippo
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Post subject: Re: Pikmindude: Pokecenter Posted: Fri Nov 28, 2008 6:22 pm |
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Joined: Wed Apr 30, 2008 11:01 pm Posts: 985 Location: Risembool
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Some people have used the scanner, too, though I don't know if that really works. The picture doesn't have to be perfect, and you can get others to build it for you. Pixel Kakashi: The title says he's making the Pokemon Center (like Lyrin said, the place where you heal your Pokemon) so it's fine. Edit: Oops, he's asking how to take a picture of the template, right? My bad. 
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PikminDude777
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Post subject: Re: Pikmindude: Pokecenter Posted: Sat Nov 29, 2008 12:41 am |
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Joined: Sun Aug 10, 2008 7:18 pm Posts: 98 Location: Perplexing Pool
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ok i get what your saying and right now im not really sure what i was talking about before Anyways i dont have a camera to post the progress, but when the models done i should be able post a picture and then put the download up because its a bit difficult so sorry for any inconvenience. No Problem Pixel-Kakashi.
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PikminDude777
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Post subject: Re: Pikmindude: Vaporeon Posted: Thu Dec 04, 2008 10:45 pm |
| Moderate Papercrafter |
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Joined: Sun Aug 10, 2008 7:18 pm Posts: 98 Location: Perplexing Pool
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k thanks Navi ill try that. Also just for the fun of updates heres a pic of it in pepakura. http://i372.photobucket.com/albums/oo16 ... poreon.jpgThe testbuild is coming really good, the tail is finished and it looks really good!!!!! Sorry i cant post a picture of the testbuild because i dont have access camera but ill try and finish it today and hopefully ill put all the downloads up.
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PikminDude777
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Post subject: Re: Pikmindude: Vaporeon Posted: Tue Dec 09, 2008 2:56 am |
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Joined: Sun Aug 10, 2008 7:18 pm Posts: 98 Location: Perplexing Pool
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OK so i just wanted to post a picture of the testbuild and how its going so far. http://i372.photobucket.com/albums/oo16 ... C01884.jpgAs you can see I'm almost finished it, just need to put on the rest of the head and the collar thing. I haven't really encountered any problems while building it, besides gluing on the feet the wrong way. I should have the download up by tomorrow at the latest.
Last edited by PikminDude777 on Tue Dec 09, 2008 3:53 am, edited 9 times in total.
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Brandon
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Post subject: Re: Pikmindude: Vaporeon Posted: Tue Dec 09, 2008 3:08 am |
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Joined: Wed Jun 04, 2008 1:51 am Posts: 672
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PikminDude777 wrote: As you can see Actually, I can't. The picture is way too small. Also, I hate to say it, but you missed a spot with textures. There's a light blue strip where only dark blue should be.
_________________ Deeply flawed in ways you will never know. Hiro- 'I stop time and teleport. I do many things you don't see.'
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PikminDude777
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Post subject: Re: Pikmindude: Vaporeon Posted: Tue Dec 09, 2008 3:32 am |
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Joined: Sun Aug 10, 2008 7:18 pm Posts: 98 Location: Perplexing Pool
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Ya the picture wont get bigger for some reason ill keep trying. Isnt that what the model is supposed to look like because thats what it showed up in the ripping process. Do you think it looks really bad because i dont wanna start over as its taken me hours to edit the model and add the tabs and all that stuff  edit: Im just gonna leave it as it is because the texture is just like that and i have no idea how to fix it and dont wanna start all over. Also the image isnt working for some reason...
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Cotton Eyed Joe
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Post subject: Re: Pikmindude: Vaporeon Posted: Tue Dec 09, 2008 10:51 pm |
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Joined: Mon Aug 18, 2008 9:34 am Posts: 19
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PikminDude777 wrote: Ya your right i just nevver noticed it. Is there a way i can fix it without starting the model over. (which i mean by adding extra tabs in peakura and organizing the pieces and stuff)?????  Judging from the pep. pic, you've also got open edges - the red lines. It'd probably be a good idea to go and take a look at the 3d model in a modelling program, like milkshape or blender, after some consultation on fixing models from some one in the know. You can fix the texture there too. Er. If you want to completely 'fix' the model then yes, you will have to end up doing stuff in pep.
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PikminDude777
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Post subject: Re: Pikmindude: Vaporeon Posted: Tue Dec 09, 2008 11:09 pm |
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Joined: Sun Aug 10, 2008 7:18 pm Posts: 98 Location: Perplexing Pool
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Oh ok i get what your saying thanks. But while i was doing the test build on the model i added all the tabs on pepakura so they are joined together and i went and just cut them myself out of the paper and then glued them together. does this solve it or do i still have to go to a 3d modeling program to fix them? (sorry for so many questions) Also thanks Brandon for the advice the texture is now fixed 
Last edited by PikminDude777 on Wed Dec 10, 2008 1:04 am, edited 1 time in total.
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Navi03
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Post subject: Re: Pikmindude: Vaporeon Posted: Wed Dec 10, 2008 5:58 am |
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Joined: Tue Jun 24, 2008 4:14 am Posts: 714 Location: Kakariko Village
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About the open edges, the best way to take care of them would probably be to take the model back into an animation editor (Blender, Meta, or any other you use) and carefully join the points there.
However, since the time's almost up for contest entries, you might want to stick with what you have and just make it work.
You can use that flap creating tool to add flaps to the edges that need them, and if you take the time to make sure you get all the right edges, and pay attention to the kind of folds they should be, you can create a template that'll be just fine. It's a bit tedious, but not a real problem, if you have the patience/time; and it'll keep you from having to start your unfold over again on a new/edited model.
If you decided to use that second method, you might find the tool which identifies edges on the 2D pattern with their match on the 3D pattern useful. (it looks like a little question mark on the top toolbar) And, just to be sure you know, ('cause I didn't for the longest time when I'd first started crafting) if you right-click and drag in the 3D window, you can turn the model to help view it better. And the same action in the 2D window lets you pan across the already unfolded pieces.
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