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 Post subject: Pikmindude: Vaporeon
PostPosted: Fri Nov 28, 2008 3:01 am 
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I should Have posted this earlier But Im already In Testbuilding For this Papercraft.


I would post a picture of my Progess, But I cant really post a picture of it here cause I dont know how to.

edit: I decided to do vaporeon after certain complications.


Last edited by PikminDude777 on Wed Dec 03, 2008 11:20 pm, edited 1 time in total.


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 Post subject: Re: Pikmindude's Pokecenter
PostPosted: Fri Nov 28, 2008 3:57 am 
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http://www.photobucket.com



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 Post subject: Re: Pikmindude's Pokecenter
PostPosted: Fri Nov 28, 2008 4:38 am 
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Yeah, you could make an account for Photobucket or Imageshack or some other hosting site and post the link here after uploading.



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 Post subject: Re: Pikmindude: Pokecenter
PostPosted: Fri Nov 28, 2008 6:00 pm 
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I know I have a Photobucket but I cant take a picture of it cause I dont have that thing you need to take a picture of JUST your computer.



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 Post subject: Re: Pikmindude: Pokecenter
PostPosted: Fri Nov 28, 2008 6:06 pm 
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What's this supposed to be?

If you want to enter the contest you must state what you are doing.

And remember you can only enter one model.

So please change your topic title to the model you are making, otherwise I'll just delete this topic.



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 Post subject: Re: Pikmindude: Pokecenter
PostPosted: Fri Nov 28, 2008 6:15 pm 
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PikminDude777 wrote:
I know I have a Photobucket but I cant take a picture of it cause I dont have that thing you need to take a picture of JUST your computer.


If you mean you need to take a screenshot of what you see on your screen, just press the "stamp" button on your keyboard, then select "paste" in paint (or whichever image program you have) and you'll have it!

If that's not what you meant, well... Sorry!

@Pixelkakashi: maybe he's doing a Pokecenter... that building where you heal your pokemon party.



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 Post subject: Re: Pikmindude: Pokecenter
PostPosted: Fri Nov 28, 2008 6:22 pm 
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Some people have used the scanner, too, though I don't know if that really works. The picture doesn't have to be perfect, and you can get others to build it for you.


Pixel Kakashi: The title says he's making the Pokemon Center (like Lyrin said, the place where you heal your Pokemon) so it's fine.

Edit:
Oops, he's asking how to take a picture of the template, right? My bad. :rolleyes:



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 Post subject: Re: Pikmindude: Pokecenter
PostPosted: Fri Nov 28, 2008 6:46 pm 
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Oh, sorry.

I think I was still asleep when I saw this thread. OK then, nothing happened here :whistle:



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 Post subject: Re: Pikmindude: Pokecenter
PostPosted: Fri Nov 28, 2008 8:10 pm 
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Hmm, I think you need to post a screenshot. On your keyboard, press Print Screen and paste into any image editing program. Paint will do. Then, upload to Photobucket normally.



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 Post subject: Re: Pikmindude: Pokecenter
PostPosted: Sat Nov 29, 2008 12:41 am 
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ok i get what your saying and right now im not really sure what i was talking about before :$

Anyways i dont have a camera to post the progress, but when the models done i should be able post a picture and then put the download up because its a bit difficult so sorry for any inconvenience.

No Problem Pixel-Kakashi.



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 Post subject: Re: Pikmindude: Pokecenter
PostPosted: Wed Dec 03, 2008 11:18 pm 
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There was a problem while making the pokemon center and it was unbuildable. maybe after the contest ill work on it but im running out of time and im really busy this week so i decided to make a different model. Vaporeon!!!!! I ahve the ripping done and im done editing it in meta. i just have to put on the final touches! :yes:

ALso in pepakura is it possible to make tabs onto parts???Anyone know how to do this? :???:

Update:heres a pic of it in meta
http://i372.photobucket.com/albums/oo166/misterAus/Vaporeon.jpg


Last edited by PikminDude777 on Thu Dec 04, 2008 12:45 am, edited 1 time in total.


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 Post subject: Re: Pikmindude: Vaporeon
PostPosted: Thu Dec 04, 2008 12:40 am 
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Looking good Pikmindude! keep it up!



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 Post subject: Re: Pikmindude: Vaporeon
PostPosted: Thu Dec 04, 2008 4:38 am 
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Yes, you can create a tab on any edge you want by using the 'flap edit' tool (found on the toolbar on top, though it may not be called that exactly). Once you've got that, just click an edge, and choose whether you want a mountain or valley flap.



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 Post subject: Re: Pikmindude: Vaporeon
PostPosted: Thu Dec 04, 2008 10:45 pm 
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k thanks Navi ill try that.

Also just for the fun of updates heres a pic of it in pepakura.
http://i372.photobucket.com/albums/oo16 ... poreon.jpg

The testbuild is coming really good, the tail is finished and it looks really good!!!!! :thumbup:
Sorry i cant post a picture of the testbuild because i dont have access camera but ill try and finish it today and hopefully ill put all the downloads up.



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 Post subject: Re: Pikmindude: Vaporeon
PostPosted: Tue Dec 09, 2008 2:56 am 
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OK so i just wanted to post a picture of the testbuild and how its going so far.

http://i372.photobucket.com/albums/oo16 ... C01884.jpg

As you can see I'm almost finished it, just need to put on the rest of the head and the collar thing. I haven't really encountered any problems while building it, besides gluing on the feet the wrong way. I should have the download up by tomorrow at the latest.


Last edited by PikminDude777 on Tue Dec 09, 2008 3:53 am, edited 9 times in total.


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 Post subject: Re: Pikmindude: Vaporeon
PostPosted: Tue Dec 09, 2008 3:08 am 
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PikminDude777 wrote:
As you can see

Actually, I can't. The picture is way too small. Also, I hate to say it, but you missed a spot with textures. There's a light blue strip where only dark blue should be.



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 Post subject: Re: Pikmindude: Vaporeon
PostPosted: Tue Dec 09, 2008 3:32 am 
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Ya the picture wont get bigger for some reason ill keep trying. Isnt that what the model is supposed to look like because thats what it showed up in the ripping process. Do you think it looks really bad because i dont wanna start over as its taken me hours to edit the model and add the tabs and all that stuff :cry:

edit:
Im just gonna leave it as it is because the texture is just like that and i have no idea how to fix it and dont wanna start all over. Also the image isnt working for some reason...



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 Post subject: Re: Pikmindude: Vaporeon
PostPosted: Tue Dec 09, 2008 10:27 pm 
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It's not supposed to be like that. Very rarely do models rip perfectly, they almost always need fixing.



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 Post subject: Re: Pikmindude: Vaporeon
PostPosted: Tue Dec 09, 2008 10:45 pm 
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Ya your right i just nevver noticed it. Is there a way i can fix it without starting the model over. (which i mean by adding extra tabs in peakura and organizing the pieces and stuff)????? :???:



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 Post subject: Re: Pikmindude: Vaporeon
PostPosted: Tue Dec 09, 2008 10:50 pm 
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It actually depends on the method you used with textures. If you can see the lighter blue inside of the darker blue on the texture, fill it in. If not, try to find the location of the light blue by coloring spots in a program like ps, and if there is no other area affected by the darkening of the blue, you can insert the textures back in through texture configuration on pepakura. If the darkening of it does affect other areas, there's nothing you can do in just Pepakura.



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 Post subject: Re: Pikmindude: Vaporeon
PostPosted: Tue Dec 09, 2008 10:51 pm 
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PikminDude777 wrote:
Ya your right i just nevver noticed it. Is there a way i can fix it without starting the model over. (which i mean by adding extra tabs in peakura and organizing the pieces and stuff)????? :???:


Judging from the pep. pic, you've also got open edges - the red lines. It'd probably be a good idea to go and take a look at the 3d model in a modelling program, like milkshape or blender, after some consultation on fixing models from some one in the know. You can fix the texture there too.

Er.

If you want to completely 'fix' the model then yes, you will have to end up doing stuff in pep.


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 Post subject: Re: Pikmindude: Vaporeon
PostPosted: Tue Dec 09, 2008 10:58 pm 
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ok... what are "open edges" I have no idea what to do on all this modeling stuff so confusing!!!!!!!!!! :???: :angry:

Any help, tips and suggestions are greatly appreciated as i ahve no idea how to do any of this except for ripping!!!!!!!!!!



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 Post subject: Re: Pikmindude: Vaporeon
PostPosted: Tue Dec 09, 2008 11:03 pm 
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Open edges are the red lines seen, where no tabs are originally present. Also known as 'unjoined', they can be joined in 3D modeling programs, and that may be best.



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 Post subject: Re: Pikmindude: Vaporeon
PostPosted: Tue Dec 09, 2008 11:09 pm 
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Oh ok i get what your saying thanks. But while i was doing the test build on the model i added all the tabs on pepakura so they are joined together and i went and just cut them myself out of the paper and then glued them together. does this solve it or do i still have to go to a 3d modeling program to fix them?
(sorry for so many questions)

Also thanks Brandon for the advice the texture is now fixed :yes:


Last edited by PikminDude777 on Wed Dec 10, 2008 1:04 am, edited 1 time in total.


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 Post subject: Re: Pikmindude: Vaporeon
PostPosted: Wed Dec 10, 2008 1:04 am 
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as brandon said, open edges are the red lines on the 3d model in pep. sometimes, you can automatically "join" them within pep. in Pepakura Designer, click on "3dModelWindow" and then on "Join Adjacent Isolated Edges" and many if not all of the red lines should disappear

also, qou can't just add tabs (flaps) randomly to the red edges, since some of them would need valley folds and other mountain folds.



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 Post subject: Re: Pikmindude: Vaporeon
PostPosted: Wed Dec 10, 2008 1:14 am 
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Its grey and cant be selected so i think that means it is already joined them all. :???:



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 Post subject: Re: Pikmindude: Vaporeon
PostPosted: Wed Dec 10, 2008 2:00 am 
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Hey, I was wondering- what happened to Vaporeon's other two legs?



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 Post subject: Re: Pikmindude: Vaporeon
PostPosted: Wed Dec 10, 2008 4:05 am 
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Dont worry their still on i just havent glued them to the model yet.



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 Post subject: Re: Pikmindude: Vaporeon
PostPosted: Wed Dec 10, 2008 5:58 am 
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About the open edges, the best way to take care of them would probably be to take the model back into an animation editor (Blender, Meta, or any other you use) and carefully join the points there.

However, since the time's almost up for contest entries, you might want to stick with what you have and just make it work.

You can use that flap creating tool to add flaps to the edges that need them, and if you take the time to make sure you get all the right edges, and pay attention to the kind of folds they should be, you can create a template that'll be just fine. It's a bit tedious, but not a real problem, if you have the patience/time; and it'll keep you from having to start your unfold over again on a new/edited model.

If you decided to use that second method, you might find the tool which identifies edges on the 2D pattern with their match on the 3D pattern useful. (it looks like a little question mark on the top toolbar) And, just to be sure you know, ('cause I didn't for the longest time when I'd first started crafting) if you right-click and drag in the 3D window, you can turn the model to help view it better. And the same action in the 2D window lets you pan across the already unfolded pieces.



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 Post subject: Re: Pikmindude: Vaporeon
PostPosted: Wed Dec 10, 2008 10:49 pm 
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ok thanks navi thats what im gonna do and hopefully, (if i have the time ill finsh the mode today and have it uploaded



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